Teamfight Tactics 11.12 Update Notes Released
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Teamfight Tactics 11.12 Update Notes Released

Teamfight Tactics 11.12 update notes have been released. With the new update, the changes made have become clear.

The 11.12 update of Teamfight Tactics, one of the popular games of Riot Games, has been released. With the release of the new update, the update notes have been published.

The new update could have a big impact on the meta and include many balance changes. Update 11.12 is a major update that includes a number of important changes and the start of the Skyglass event.

The new TFT event will run until July 7th and will give players many nice rewards for completing missions.

Teamfight Tactics 11.12 Update Notes

Gokcam Origins

Don’t forget to collect the lost Gökcam pieces between 15 June at 18:00 and 7 July at 18:00!

You can do this by completing 15 quests, each of which is linked to a piece of Gökcam.

You can also earn free rewards by completing missions. Each of the first quests grants 10 Star Crystals, the last three quests a Magical Menace Tiny Legend Egg and two emotes.

Gokcam Egg and URF Fisir

Gokcam Eggs coming to TFT can be purchased for 390 RP (18.99 TL on mobile).

Featuring one of all the mini myths we’ve brought out, from the debut set to the Spirit Flower mini-legends, these eggs are the cheapest we’ve ever brought into the game. They can also be purchased in packs.

Announced to strict collectors: Our first glorious little legend, URF Fisir, may also emerge from Gokcam Eggs.


PC only: While in the TFT lobby, you can click on your portrait to switch between your current mini legend icon and your summoner icon.


Loot Orbs

New consumables now spawn from loot orbs on rare occasions.

Reworker: Used to replace items with different items of the same type (shadow if shadow, normal if normal) and at the same tier (completed/unfinished items and emblems).

Unnatural: Might of Nature and Might of Darkness cannot be exchanged for other items.

Magnetic Remover: Used to retrieve items you gave a champion.


The armory now spawns more often and contains more powerful and varied items. We think this will reduce situations where the same item combos are used in every game, encouraging players to have more flexible gameplay and make important decisions, such as changing team composition to use an item.

For example, let’s say you found the Naughty Emblem in your arsenal and you’ve already mystically claimed Lulu. Obtaining this emblem and modifying your team and adding 3 mischief-makers will allow you to harness the full power of these flaming rats.

Tier 3-2 Armory (Changed): 2 normal component items ⇒ 1 shadow, 1 normal component item

Tier 4-2 Ammo (Removed): The arsenal that spawned in Tier 4-2 has been removed so as not to force players into certain builds and increase the number of items too much.

Ammo Frequency: From Tier 4 onwards, one more arsenal can now spawn on the 2nd round of each stage (4-2, 5-2, 6-2 etc.). These arsenals contain a variety of options, including: Disposable items (Reworker, Yetis Neeko, Magnetic Remover and Rogue Dice), Spatulas, component items (Sniper Bow, ONE Sword, etc.), finished items (Bloodthirsty, Riskesthirster, etc.). ) and emblems (completed Spatula items).

More powerful loot comes out in later stages. The arsenals released at Tier 6 and beyond no longer offer component items, and emblems of the traits you play at later stages can appear.

Hyper Regen Ammo: An additional arsenal can spawn during rounds like tiers 5-2, 7-2, 9-2, and so on.

Hyper Regeneration’s base ammo rounds have been slightly modified to keep an eye on the arsenal with new items.

Critical Strike Damage

Why We’re Changing the Critical Strike: They state that they are trying to reduce the percentage damage increases with the release of the Showdown Set. The exponential strength of items like the Hand of Justice in the Roads limited and monotonized item builds, making them indispensable for too many champions.

In Reckoning, the crit took the throne as the new king of damage multipliers, leading to a similar situation where items like the Eternal Sword and Jewel Gloves became too dominant choices for too many champions.

Base Critical Strike Damage: 150% ⇒ 130%


Great Features

6 Dragonslayer: Grants 140 Ability Power to Dragonslayers and 100 to allies.

4 Ironclad: Teammates gain 180 Armor.

6 Revitalizers: Revivers heal for 10% of their maximum health each second and instead restore 10% Mana if they reach full health.

4 Undead: Ghosts respawn with 75% of their maximum health.

6 Summoners: Summoners gain 80 Ability Power and an additional 8 Ability Power per ability cast, stacking up to 10 times.

9 Raiders: Raiders gain a shield equivalent to 60% of their maximum Health at the start of combat and 10 Bonus Attack Damage per second.

Feature Balancing

Cavalry Damage Reduction: 20/30/35% ⇒ 20/25/30%

Monster now stops charging after hitting two targets.

Beast now removes attack speed and AD reduction effects on it when cast.

Beast’s Armor/Magic Resist: 40/50/60 ⇒ 40/60/75

Beast Attack Damage: 100/160/220 ⇒ 90/150/200

Beast’s Bonus Attack Damage: 10/16/22 ⇒ 9/15/20

Dawnbringers Bonus Damage: 10% ⇒ 12%

Armor of the Purified/Magic Resist/Ability Power: 30/50/70 ⇒ 30/60/90

Raiders Max Health Shield: 20/40/60% ⇒ 25/40/60%


  1. Stage

Lissandra’s 1000 Dagger Ability Primary Damage: 250/300/400 ⇒ 280/330/450

Secondary Damage of Lissandra’s 1000 Dagger Ability: 125/150/200 ⇒ 140/165/225

Vayne’s Silver Arrow Damage: 65/90/140 ⇒ 70/100/140

Vladimir’s Max Mana: 0/85 ⇒ 0/80

  1. Stage

While having the Blue Buff, he only needs to attack once between uses, just like in 11.11, but it is stated that he has to wait a little longer before his next use.

Brand’s Mana Lock After Casting: 1 second ⇒ 1.5 seconds

Hecarim’s Spirit of Dread now properly scales up based on ability power.

Hecarim Spirit of Dread Damage: 450/600/1200 ⇒ 250/350/500

Hecarim Spirit of Dread Healing: 300/400/800 ⇒ 250/350/500

LeBlanc’s Imaginary Chain Damage: 200/250/500 ⇒ 100/150/250

LeBlanc’s Imaginary Chain Stun Duration: 2 seconds ⇒ 1.5/2/2.5 seconds

LeBlanc’s Life: 550 ⇒ 600

Nautilus Attack Damage: 65 ⇒ 80

Nautilus Crushing Anchor Damage: 150/250/700 ⇒ 200/300/750

Sejuani Attack Damage: 45 ⇒ 65

Thresh Attack Damage: 55 ⇒ 75

  1. Stage

Katarina’s Sneak Blade Ability Primary Damage: 200/250/450 ⇒ 200/250/420

Katarina’s Sneak Blade Ability Secondary Damage: 100/125/225 ⇒ 100/125/210

Riven’s Dawn Blade Ability Attack Damage Bonus: 90/100/150% ⇒ 90/100/130%

Riven Attack Damage: 90 ⇒ 85

Nunu’s Max Mana: 0/70 ⇒ 0/75

Zyra’s Max Mana: 60/120 ⇒ 40/100

Zyra Snapped Roots Damage: 250/350/700 ⇒ 200/325/700

  1. Stage

Aphelios Max Mana: 0/100 ⇒ 0/90

Jax Empowered Strike Bonus Attack Speed: 20/25/60% ⇒ 30/35/100%

Karma’s Mana Lock: 1.25 seconds ⇒ 1.5 seconds

Karma Max Mana: 0/60 ⇒ 0/50

Karma Mana Reduction per Ability Cast: 20/20/40 ⇒ 15/15/30

Karma’s Spiritfire Damage: 200/250/600 ⇒ 240/300/700

Vel’Koz Attack Speed: 0.65 ⇒ 0.75

  1. Stage

Number of Attacks Required to Gain Damage Immunity with Kayle’s Third Ascension of Divine Ascension Ability: 7 ⇒ 10


Archangel Staff’s mana rate is increased, while Bloodthirster’s lifesteal is greatly reduced.

Archangel Staff Mana Rate: 40% ⇒ 45%

Mana Ratio of the Immortal Chief Devil’s Basis: 350% ⇒% 400

Bloodthirster’s Lifesteal: 40% ⇒ 33%

Riskesusamish Damages its User: 33% max health ⇒ 25% max health

Hand of Justice Attack Damage and Ability Power: 40 ⇒ 45

Ionic Spark’s Magic Resist Reduction: 40% ⇒ 50%

Ritual Gauntlet Damage to its Wearer: 15% max health ⇒ 100% max mana x star level

Titan’s Revenge Damage: 25% of damage taken before reduction effects ⇒ 20% of damage taken before reduction effects

Renamed Vengeful Trap Claw to Banshee’s Claw.

Riot Games also announced that it has fixed some bugs with the Teamfight Tactics 11.12 Patch Notes. Fixed bugs are below.

Fixed Bugs

Brand’s ability casts no longer count twice for on-cast effects such as the Archangel’s Staff and Ritual Gauntlet.

Hecarim’s Spirit of Dread now properly scales up based on ability power.

Vel’Koz now seeks a new target when his opponent becomes untargetable (Guardian Angel, spook trait) while casting his Lifeform Shatter Ray ability.

You’ll sink your pointy side: Pantheon now turns towards its new target in combat if the opponent becomes untargetable (Guardian Angel, spook trait) while casting Pantheon’s Shield Attack.

Pantheon’s Shield Strike damage can now critically strike and be evaded.

Don’t beat me up: Rell’s shields to allies now apply to the Shield and Heal counter.

Chasing Lightning: When Kennen is dashed too far with his ability, units no longer try to follow him.

Fixed the rare Kindred bug that caused the Wolf to get stuck inside the Lamb.

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