Fortnite 17.10 Update Notes -
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Fortnite 17.10 Update Notes –

The 17.10 update, the first major update of the new season of Fortnite, the popular Battle Royale genre game, has been released. Summer is coming to the island with the new update.

The new season of Fortnite, one of the popular games of Epic Games, started in the past weeks. With the new season, things seem to get even more complicated on the island of Fortnite, where aliens are preparing to invade.

Fortnite 17.10 Update Notes

Weapon Updates

  • We’ve added some of the new Invasion weapons coming in Episode 2: Season 7.
    • Alien Soldier Ray Weapon (Rare, Epic and Legendary)
    • Ray Rifle (Rare, Epic and Legendary)
    • Energy Rifle (Rare, Epic and Legendary)
  • Added a few legacy weapons that are not in Creative.
    • Rapid Fire Submachine Gun (Common, Epic, and Legendary)
    • Shotgun (Epic and Legendary)
    • Scope Assault Rifle (Epic and Legendary)
  • Added new search tags by rarity to the Weapon Gallery.

Fresh fish!

Do not come to the fishing rod! A major update is coming to the Fishing Range that includes three different loot modes. A special gear case and the ability to fish almost anywhere are also included in the update!

More details on the updated Fishing Device can be found on the recently published Fortnite Creative Papers site.

New Device for Damage Control

The Damage Zone device is now included in the items. So now you can do damage in any direction you want. More details on the Damage Controller can be found on the Fortnite Creative Documentation site.

Device Updates

  • The following features and options have been added to the Fishing Range device.
    • Fishing Area can now be placed anywhere, not just coastal areas.
      • IMPORTANT NOTE: We had to update the fishing rods in the Consumables Gallery for the “Fishing Anywhere” feature to work properly. Fishing rods from before this update will continue to work at coastal fishing spots. However, it will not work properly in Fishing Areas placed in other locations. You should replace all pre-17.10 fishing rods with new rods in item dispensers or other devices to make sure everything is fully compatible. Pre-installed fishing rod barrels do not need to be replaced as they will automatically create new rods.
    • Pool Type: Battle Royale (Default), Device Case, Trigger Only.
      • The Battle Royale option makes fishing spots behave exactly like in Battle Royale, using the available loot pool in doing so.
      • The Device Bag option allows only the items placed in the device bag to be given. To add items to the device’s bag, simply drop the items near the device. Stacked items will currently only grant one item at a time, regardless of how many are in the stack when added. All items have the same probability of being kept. However, by adding an item several times, you can make it more popular.
      • The Trigger Only option allows Transmit On to trigger when Captured. But it doesn’t give any items from the device.
    • Effect Options Effects On (Default), Effects Off.
      • It allows the visual effects of the fishing spot to be turned off when used in illogical places.
      • Known Issue: There is currently a platform-dependent limit to the number of fishing spot VFX that can be displayed at once. Try not to place Fishing Areas too close together to avoid problems. You can also try to somehow mark the locations of the areas in case players on other platforms can’t see the effects.
    • Additional Ammo: Yes, No (Default).
      • Specifies whether to grant additional ammo to weapons held from the device, similar to the Item Spawner and some other item dispensing devices.
    • Reset Uses When Receiving From:
      • No Channel (Default), 1-250.
        • Allows the number of uses of a Fishing Area to be reset.
  • Added a new option to Lock Device.
    • Hide Interaction When Locked: Yes, No (Default)
      • When set to Yes, this option prevents an interaction message or light from appearing on locked doors.
  • Added new options to Teleporter Device.
    • Impact Radius: Off (Default), 1-5m, 10m, 15m, 20m, 25m, 30m, 40m, 50m.
      • If a radius is set and the teleporter is activated because someone has entered it or by Run When Receiving From, all players within the radius (who meet the Team and Class requirements) will teleport to the target simultaneously.
    • Keep Relative Position: Yes (Default), No.
      • If set to yes, all players teleported within the radius will appear exactly the same distance from the target teleporter. For example, if they are standing 3m to the left while the teleporter is activated, the target will also appear 3m to the left of the teleporter.
      • If set to No, or if the player’s relative position would cause them to spawn in an inappropriate place, players will appear in the middle of the target teleporter as if they were inside it.
    • Run When Receiving From: No Channel (Default), 1-250.
      • Causes the teleporter to activate and teleports the activating player and all players within the teleporter’s radius (as long as they meet the Team/Class requirements) to the designated target.
  • Added AGA Spawner Device.
    • The AGA spawn location is now fully compatible with the new physics system and has the same options as other new vehicle spawn locations.
  • Added new options to HUD Controller.
    • Enabled During Tier: All (Default), Pre-Game Only, Gameplay Only, None.
    • Enable When Receiving From: No Channel (Default), 1-250.
    • Disable When Receiving From: No Channel (Default), 1-250.
  • Added a new option to Conditional Button Device.
    • Reset Delay: Default (Default), None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 15 minutes, 20 minute.
      • The Conditional Button had an internal reset delay synchronized with the visual tick animation on the device. This new option fixes this issue. When the Reset Delay option is set to None, the Conditional Button can be triggered as quickly as a normal Button Device.

Gameplay Updates

  • We’ve increased the limit for all resources, including gold, to 999,999.
  • Increased the number of available channels from 200 to 250.
    • Known Issue: New channels (201-250) are currently not displaying properly on the Channel Menu screen. This issue will be fixed in a future update.

Stock and Gallery Updates

  • A larger version of the television object has been added to the Settlement Gallery A.
  • Water element planes have been added to the Element Cubes Gallery along with 2 different types of water.

Device Fixes

  • Reset Delay: Fixed an issue causing the Random Number Generator Device to not respond to consecutive activations even though it was set to Instant.
  • The Random Number Generator Device did not quite fit the Select Numbers Once option. The problem causing this has been fixed.
  • Fixed an issue where the Class Selector was not working properly on a published island.

Gameplay Fixes

  • Fixed an issue where players could sometimes stumble upon old hubs when using Fill Creative mode.
  • Fixed an issue where players could encounter an endless loading screen when flying outside island boundaries.
  • Fixed an issue where Shockwave and Whirling Grenades were able to pass cars through barriers without hitting barriers.
  • Fixed an issue where players could not teleport to the Welcome Center while using Suction Cup Ball.
  • Fixed an issue that caused vehicles to become indestructible when used in the river.
  • Fixed an issue where vehicles were moving slower on the asphalt of Street Gallery B.

Prefab and Gallery Fixes

  • Fixed an issue with the invisible balustrade overlay on the half balcony balustrade in Castle Gallery C.
  • Fixed shrunken grass on ¼ rounded turf in the Sand and Grass Gallery.
  • Fixed an issue with the render distance of the wall banner object in the Office Object Gallery.
  • Fixed issue with unsourced tables in the Haunted Object Gallery.

Island Fixes

  • In the Extra Large Islands, the water was intertwined with the island. The problem causing this has been fixed.

Interface Fixes

  • Fixed an issue where images were cropped in the Explore tab.
  • Fixed an issue where players using a controller could not select the “Clear All Players Save Data” broadcast option.
  • Fixed an issue where the pickaxe sight wouldn’t turn off when disabled in the HUD Controller.
  • Fixed an issue that caused resources in the UI to display default values ​​when joining an ongoing matchmade game.
  • Fixed an issue where bullets were not displaying correctly.
  • Fixed an issue that caused the code to appear clipped when players entered an island code.
  • Fixed an issue that caused a message to appear when the player got out of the vehicle while changing seats.

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